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wxPython :俄罗斯方块游戏

Posted by Ross Wan 于 2008/05/10

       俄罗斯方块是一款下落式方块的益智游戏,于1985年由俄国人 Alexey Pajitnov 设计开发,直至目前,它依然出现在各大计算机平台上。

       wxPython 虽然是一个设计用来创建应用程序的 toolkit,但有样可以创建游戏。在我们的俄罗斯方块游戏中,我们使用 wxPython 中有关绘图的 API 来绘画 tetrominoes。

#!/usr/bin/python
# tetris.py

import wx
import random

class Tetris(wx.Frame):
    def __init__(self, parent, id, title):
        wx.Frame.__init__(self, parent, id, title, size=(180, 380))

    self.statusbar = self.CreateStatusBar()   
    self.statusbar.SetStatusText(‘0’)
        self.board = Board(self)
        self.board.SetFocus()
        self.board.start()

        self.Centre()
        self.Show(True)
      
class Board(wx.Panel):
    BoardWidth = 10
    BoardHeight = 22
    Speed = 300
    ID_TIMER = 1

    def __init__(self, parent):
        wx.Panel.__init__(self, parent)

        self.timer = wx.Timer(self, Board.ID_TIMER)
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.isStarted = False
        self.isPaused = False

        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
        self.Bind(wx.EVT_TIMER, self.OnTimer, id=Board.ID_TIMER)

        self.clearBoard()

    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
        self.board[(y * Board.BoardWidth) + x] = shape

    def squareWidth(self):
        return self.GetClientSize().GetWidth() / Board.BoardWidth

    def squareHeight(self):
        return self.GetClientSize().GetHeight() / Board.BoardHeight

    def start(self):
        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.newPiece()
        self.timer.Start(Board.Speed)

    def pause(self):
        if not self.isStarted:
            return

        self.isPaused = not self.isPaused
        statusbar = self.GetParent().statusbar

        if self.isPaused:
            self.timer.Stop()
            statusbar.SetStatusText(‘paused’)
        else:
            self.timer.Start(Board.Speed)
            statusbar.SetStatusText(str(self.numLinesRemoved))

        self.Refresh()

    def clearBoard(self):
        for i in range(Board.BoardHeight * Board.BoardWidth):
        self.board.append(Tetrominoes.NoShape)

    def OnPaint(self, event):

        dc = wx.PaintDC(self)       

        size = self.GetClientSize()
        boardTop = size.GetHeight() – Board.BoardHeight * self.squareHeight()
       
        for i in range(Board.BoardHeight):
            for j in range(Board.BoardWidth):
                shape = self.shapeAt(j, Board.BoardHeight – i – 1)
                if shape != Tetrominoes.NoShape:
                    self.drawSquare(dc,
                        0 + j * self.squareWidth(),
                        boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoes.NoShape:
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY – self.curPiece.y(i)
                self.drawSquare(dc, 0 + x * self.squareWidth(),
                    boardTop + (Board.BoardHeight – y – 1) * self.squareHeight(),
                    self.curPiece.shape())

    def OnKeyDown(self, event):
        if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
            event.Skip()
            return

        keycode = event.GetKeyCode()

    if keycode == ord(‘P’) or keycode == ord(‘p’):
        self.pause()
            return
    if self.isPaused:
            return
        elif keycode == wx.WXK_LEFT:
            self.tryMove(self.curPiece, self.curX – 1, self.curY)
        elif keycode == wx.WXK_RIGHT:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
        elif keycode == wx.WXK_DOWN:
            self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)
        elif keycode == wx.WXK_UP:
            self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
        elif keycode == wx.WXK_SPACE:
            self.dropDown()
        elif keycode == ord(‘D’) or keycode == ord(‘d’):
            self.oneLineDown()
        else:
            event.Skip()

    def OnTimer(self, event):
        if event.GetId() == Board.ID_TIMER:
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
        else:
            event.Skip()

    def dropDown(self):
        newY = self.curY
        while newY > 0:
            if not self.tryMove(self.curPiece, self.curX, newY – 1):
                break
            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):
        if not self.tryMove(self.curPiece, self.curX, self.curY – 1):
            self.pieceDropped()

    def pieceDropped(self):
        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY – self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):
        numFullLines = 0

        statusbar = self.GetParent().statusbar

    rowsToRemove = []

    for i in range(Board.BoardHeight):
        n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoes.NoShape:
                    n = n + 1

        if n == 10:
        rowsToRemove.append(i)

    rowsToRemove.reverse()

    for m in rowsToRemove:
        for k in range(m, Board.BoardHeight):
            for l in range(Board.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines
            statusbar.SetStatusText(str(self.numLinesRemoved))
            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.Refresh()

    def newPiece(self):
        self.curPiece = self.nextPiece
        statusbar = self.GetParent().statusbar
        self.nextPiece.setRandomShape()
        self.curX = Board.BoardWidth / 2 + 1
        self.curY = Board.BoardHeight – 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.timer.Stop()
            self.isStarted = False
            statusbar.SetStatusText(‘Game over’)

    def tryMove(self, newPiece, newX, newY):
        for i in range(4):
            x = newX + newPiece.x(i)
            y = newY – newPiece.y(i)
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
            if self.shapeAt(x, y) != Tetrominoes.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.Refresh()
        return True

    def drawSquare(self, dc, x, y, shape):
        colors = [‘#000000’, ‘#CC6666’, ‘#66CC66’, ‘#6666CC’,
                  ‘#CCCC66’, ‘#CC66CC’, ‘#66CCCC’, ‘#DAAA00’]

        light = [‘#000000’, ‘#F89FAB’, ‘#79FC79’, ‘#7979FC’,
                 ‘#FCFC79’, ‘#FC79FC’, ‘#79FCFC’, ‘#FCC600’]

        dark = [‘#000000’, ‘#803C3B’, ‘#3B803B’, ‘#3B3B80’,
                 ‘#80803B’, ‘#803B80’, ‘#3B8080’, ‘#806200’]

    pen = wx.Pen(light[shape])
        pen.SetCap(wx.CAP_PROJECTING)
        dc.SetPen(pen)

        dc.DrawLine(x, y + self.squareHeight() – 1, x, y)
        dc.DrawLine(x, y, x + self.squareWidth() – 1, y)

        darkpen = wx.Pen(dark[shape])
        darkpen.SetCap(wx.CAP_PROJECTING)
        dc.SetPen(darkpen)

        dc.DrawLine(x + 1, y + self.squareHeight() – 1,
            x + self.squareWidth() – 1, y + self.squareHeight() – 1)
        dc.DrawLine(x + self.squareWidth() – 1,
        y + self.squareHeight() – 1, x + self.squareWidth() – 1, y + 1)

    dc.SetPen(wx.TRANSPARENT_PEN)
        dc.SetBrush(wx.Brush(colors[shape]))
        dc.DrawRectangle(x + 1, y + 1, self.squareWidth() – 2,
        self.squareHeight() – 2)

class Tetrominoes(object):
    NoShape = 0
    ZShape = 1
    SShape = 2
    LineShape = 3
    TShape = 4
    SquareShape = 5
    LShape = 6
    MirroredLShape = 7

class Shape(object):
    coordsTable = (
        ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
        ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
        ((0, -1),    (0, 0),     (1, 0),     (1, 1)),
        ((0, -1),    (0, 0),     (0, 1),     (0, 2)),
        ((-1, 0),    (0, 0),     (1, 0),     (0, 1)),
        ((0, 0),     (1, 0),     (0, 1),     (1, 1)),
        ((-1, -1),   (0, -1),    (0, 0),     (0, 1)),
        ((1, -1),    (0, -1),    (0, 0),     (0, 1))
    )

    def __init__(self):
        self.coords = [[0,0] for i in range(4)]
        self.pieceShape = Tetrominoes.NoShape

        self.setShape(Tetrominoes.NoShape)

    def shape(self):
        return self.pieceShape

    def setShape(self, shape):
        table = Shape.coordsTable[shape]
        for i in range(4):
            for j in range(2):
                self.coords[i][j] = table[i][j]

        self.pieceShape = shape

    def setRandomShape(self):
        self.setShape(random.randint(1, 7))

    def x(self, index):
        return self.coords[index][0]

    def y(self, index):
        return self.coords[index][1]

    def setX(self, index, x):
        self.coords[index][0] = x

    def setY(self, index, y):
        self.coords[index][1] = y

    def minX(self):
        m = self.coords[0][0]
        for i in range(4):
            m = min(m, self.coords[i][0])

        return m

    def maxX(self):
        m = self.coords[0][0]
        for i in range(4):
            m = max(m, self.coords[i][0])

        return m

    def minY(self):
        m = self.coords[0][1]
        for i in range(4):
            m = min(m, self.coords[i][1])

        return m

    def maxY(self):
        m = self.coords[0][1]
        for i in range(4):
            m = max(m, self.coords[i][1])

        return m

    def rotatedLeft(self):
        if self.pieceShape == Tetrominoes.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))

        return result

    def rotatedRight(self):
        if self.pieceShape == Tetrominoes.SquareShape:
            return self

        result = Shape()
        result.pieceShape = self.pieceShape
        for i in range(4):
            result.setX(i, -self.y(i))
            result.setY(i, self.x(i))

        return result

app = wx.App()
Tetris(None, -1, ‘Tetris’)
app.MainLoop()

       上面是游戏程序的完整代码,已经对游戏进行了简化,以便更容易的理解。

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2条回应 to “wxPython :俄罗斯方块游戏”

  1. jason said

    转贴,或者是翻译也该标明一下出处。

  2. Ross Wan said

    翻译自:The wxPython tutorial

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